BlockShock

This is IntensiTris evolved. IntensiTris started out as a bet: Can you write a J2ME Tetris clone in one day? I failed more or less. It took me nearly three days to have a proper and nicely playable game done. After a few weeks of adding FX and extras I realized that this could be a nice new touch to this old game.

BlockShock is a Tetris clone with lots of FX and extras. To get a good score you have to focus on catching the right extras. This way you can blast your way out of a filled tile container. And only this way you will keep the game speed manageable. You have to learn how to increase the chance to get to the good extras. And you have to learn to use the DetonateTM feature.

By now I have turned BlockShock into a commercial J2ME game called JamJam. See the JamJam project page for details.

Downloads

BlockShock.jar :: Download, unzip, and start with your Java Runtime Environment. Or from the command line like this: java -jar BlockShock.jar